I've been in the video games industry for over 20 years working as a Game Designer, Senior Level Designer, Encounter Designer and currently as Lead Level Designer.
I'm currently a Lead Level Designer and these twenty + years have held various roles working on Mirandus, Elder Scrolls Online, Diablo and World of Warcraft teams. Prior to Gala Games, I worked at Zenimax online Studios on Elder Scrolls Online, at Blizzard I worked on Diablo 4 and World of Warcraft, at Insomniac on Ratchet and Clank, prior to Insomniac I worked at Crystal Dynamics on Blood Omen and Whiplash.